![]() Many societies offer single sign-on between the society website and Oxford Academic. Society member access to a journal is achieved in one of the following ways: ![]() If you cannot sign in, please contact your librarian. If your institution is not listed or you cannot sign in to your institution’s website, please contact your librarian or administrator.Įnter your library card number to sign in. Following successful sign in, you will be returned to Oxford Academic.Do not use an Oxford Academic personal account. When on the institution site, please use the credentials provided by your institution.Select your institution from the list provided, which will take you to your institution's website to sign in.Click Sign in through your institution.Shibboleth / Open Athens technology is used to provide single sign-on between your institution’s website and Oxford Academic. This authentication occurs automatically, and it is not possible to sign out of an IP authenticated account.Ĭhoose this option to get remote access when outside your institution. Typically, access is provided across an institutional network to a range of IP addresses. If you are a member of an institution with an active account, you may be able to access content in one of the following ways: Get help with access Institutional accessĪccess to content on Oxford Academic is often provided through institutional subscriptions and purchases. The Sims Medieval and Age of Conan illustrate the complexity of tensions between two and even three factions. Social scientific concepts like multiculturalism and cultural relativism are illustrated by a variety of other computer games, through factions identified with popular notions such as angels and devils. The Defiants resent the aloofness of the gods and have turned to advanced technology as a secular alternative. The Guardians are religiously devout and seek to reestablish communion with their gods, who mysteriously seem to have withdrawn from the world. In Rift, two factions have taken competing cultural paths, very relevant to our real world, in response to the danger that their entire world is disintegrating. Gameworlds tend to have factions, each with a distinctive normative system. In traditional societies, religion sanctifies the particular system of morality endorsed by the culture, using one or both of two mechanisms: (1) inculcating general values to guide an individual’s actions, and (2) imposing direct social control through interpersonal interactions between individuals organized within a religious community.
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